How gamification is changing learning. VR Lab for Generation NEXT.

Inna Bond
3 min readMay 8, 2022

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View from two continents: Europa & Africa
Authors: Inna Bond & Shimo Henry

John or …. I don’t know his name. He is Hero of the game. VR Medica content.

The hero’s journey

Honestly, I don’t know what to call him. He is not like anyone. This is a new Hero, which was invented by the designer of educational VR games for the education of Generation Next. The VR-designer came up with the Hero using all the digital elements of the development, UI/ UX technologies.

Our Hero is handsome, sporty and has no name. Our Hero has a gray shirt. The gray color of the shirt matches the gray walls and does not distract from the main educational task: to study medicine.

He is a hero — a new actor in the system of the Digital Trajectory of individual development.

Digital Development Trajectory

Knowledge-to-practice. Mind mapping.

Digital trajectories are not built in the usual parallel logic, as we are used to in the classical type of educational programs.

Digital trajectories are unsystematically woven into one digital “tangle” that allows you to complete the only digital task of knowledge-to-practice, overcoming challenges along the way of the digital trajectory. Digital Learning in game environments simultaneously develops intellectual, managerial and psychophysiological skills.

What is the IQ of a genius?

Without thinking about it at all, we often come across visual cues that indicate our progress, impact, and sometimes even rewards with most modern products and services. At the same time, gamification is a powerful e-learning tool that is often used to increase engagement.

Digital environment — as the main tool of the supporting technology of the digital trajectory of individual development.

The main tool, but not the main one.

IQ, PQ, EQ, SQ!

Digital technologies make it possible to build digital systems of individual development, easily mixing all four positions of IQ / PQ/ EQ/ SQ, achieving the main goal of the trajectory, digital trajectory.

At the same time, digital technologies, as a supporting tool, are an active participant in the trajectory. The Digital Tool has a new Digital Hero. Therefore, our Hero is athletic, most likely has a high PQ!

In the Digital Lab, not only the skills of the participants were mixed, but we ourselves became part of the immersive world, plunging into the environment of virtual reality (VR), easily stepping into the worlds of META.

Aggregations. Kwang Young Chun. South Korea.

Digital Aggregation and new talent

South Korean artist Kwang Young Chun calls all his paintings AGGREGATION. He gives numbers to paintings: AGGREGATION 20-AP024, for example, assigns digital numbers, without distracting us from the meanings included in the title of the painting by the author, but giving us the opportunity to see our own meanings in his painting, to aggregate only our emotions and our experience. Awaken a hidden feeling within us, giving birth to a new talent. Giving birth to your talent, which neither you nor your teachers, mentors, trackers knew about until now.

Who is the main in the new digital environment: knowledge-to-practice?

Who.. Who.. You, sure! and the birth of your new talent.

By creating digital solutions, such as VR Medica, including our solutions in ambitious projects for a rapidly developing continent, we do not focus only on digital technologies. We are building our own trajectory, with new heroes for the Next Generation.
Join us now!

Inna Bond

and

Shimo Henry

Here

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